Always Untag Geometry - Skill Builder

December 21, 2021

In this Skill Builder, we talk about why you should always leave raw geometry untagged. This might sound like a basic skill, but listen in to understand the 'why' behind the rule, and you might learn something new! Want to learn more skills? Check out our SketchUp community forums (https://forums.sketchup.com), more videos on our YouTube channel (https://www.youtube.com/SketchUp), or SketchUp Campus (learn.sketchup.com). Want to use SketchUp? View our different plans: (https://www.sketchup.com/plans-and-pricing). Read our blog for more learning content as well as industry insights from architects, interior designers, urban planners, and more: (https://blog.sketchup.com/) Follow us on Twitter (https://twitter.com/sketchup), Instagram (https://www.instagram.com/sketchup_official), Facebook (https://www.facebook.com/sketchup), and LinkedIn (https://www.linkedin.com/company/sketchup) to stay up to date on our newest features and releases.

Previous Video
Multiple Add Locations - Square One
Multiple Add Locations - Square One

In this Square One, we talk about importing multiple tiles for Geo-Location. Make sure you check out last w...

Next Video
Geo Location - Square One
Geo Location - Square One

In this Square One video we talk about using Geo-Location to model something in real-world terrain. Want ...