Exploring Bloom Unit Library and Custom Materials

October 20, 2015
Bloom Unit fully utilises the capabilities of MDL (Material Definition Language) developed by Nvidia that uniquely allows for the creation of a very wide range of complex material types that will render both quickly and very accurately in any design layout or lighting configuration and also remove the need for custom ‘tweaks’ of either the material or render settings, creating a new standard in both process efficiency and user confidence. Here we show a quick demonstration of using materials from both the inbuilt library system or creating your own high performance material definitions. If you are interested in trying these capabilities for yourself, please visit our website: http://www.bloomunit.com for a free 14 day trial.
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