A longtime member of the SketchUp community, Fred Bartels is an educator, builder, artist, and maker. Influenced by Seymour Papert and other education visionaries, Bartels saw a promising future for SketchUp in the classroom.
Greg Angevine spent the last several years surveying some of the largest and most intricately detailed cities across the globe. As founder of Cube Cities, Greg (with the help of his team) has endeavoured to produce highly useful, floor-level visualizations for the geospatial industry.
An accomplished architect and artist from Mexico, Andres Souto is no stranger to thought-provoking design. His most recent (and award-winning) project achieves just that -- by exploring the relationship between the digital and physical worlds, with 3D Warehouse at its core.
We spoke with Joseph Kim, architectural designer with CallisonRTKL; a global architecture practice responsible for some of the world’s most memorable and successful environments for developers, retailers, investors, institutions and public entities.
Ed. Note: We’ve long been fans of Matthew Nicholls and his incredibly honed SketchUp chops that have been put to use modeling THE ENTIRE CITY OF ANCIENT ROME! Below, Matthew takes you through his modeling processes and talks about an exciting new MOOC he has created and that almost 10,000 people have signed up for so far. This is solid gold, folks.
Chris Rosewarne is an award-winning Concept Artist in the movie industry, having worked on projects like Star Wars: Episode VIII, Max Payne, Skyfall, Spectre, Avengers: Age of Ultron and Guardians of the Galaxy. In this conversation, we discuss concept art as a practice and profession, Chris’s fascincation with modeling fictional mechanics, and some of the modeling principles underlying his workflow. Along the way, Chris was kind enough to share a few gems from his portfolio (the part he’s