Does this sound familiar? You’re in the middle of a SketchUp project, working out how to rescale a backsplash texture. You’ve basically figured it out, but now the tile looks fuzzy and just kind of… not right. It’s frustrating, and you have a sudden urge to give up and go compare Instant Pots on Amazon.
Twas right after Thanksgiving, as we setup the tree;
Just my wife, my son, our 2 dogs, and me.
The stockings we hung, lights all round the eaves
(then I cleaned out the gutters, and raked up the leaves).
Greg Angevine spent the last several years surveying some of the largest and most intricately detailed cities across the globe. As founder of Cube Cities, Greg (with the help of his team) has endeavoured to produce highly useful, floor-level visualizations for the geospatial industry.
We spoke to Scott DeWoody, creative media manager at Gensler about all things architectural visualization. Over the past 10 years, Scott has worked with numerous clients, including NVIDIA Corporation, ExxonMobil, Shell Oil Company, BP, City Center Las Vegas, and many more…
In our start-up days at @Last Software, one of our team mottos was ‘3D for the Rest of Us.’ The ‘rest of us,’ were professionals who didn’t want -- or couldn’t afford -- complicated, confusing CAD. SketchUp was generously priced, easy to learn 3D modeling. It wasn’t free, and at the time, it wasn’t really meant to be for everybody.
There's more to SketchUp than 3D modeling. But you know that, right?
For presenting work to clients, planning boards, contractors -- whomever -- we still use 2D drawings to convey design and detail. That’s pretty clear.