We use software to solve problems. Sometimes that problem is tackling work email, and sometimes that problem is beating your friends at Mario Kart. Think about that for a second: video games are so engaging that you actually look forward to solving the problems they present. You even invite your friends over to help!
Chris Rosewarne is an award-winning Concept Artist in the movie industry, having worked on projects like Star Wars: Episode VIII, Max Payne, Skyfall, Spectre, Avengers: Age of Ultron and Guardians of the Galaxy. In this conversation, we discuss concept art as a practice and profession, Chris’s fascincation with modeling fictional mechanics, and some of the modeling principles underlying his workflow. Along the way, Chris was kind enough to share a few gems from his portfolio (the part he’s
Ezra Pound once wrote, “All great art is born of the metropolis”. While Ezra’s point may be debatable, occasionally the inverse turns out to be true: a metropolis may be born from great art. Nowhere is this sentiment more visible than in the work and art of Diego Guerra.
Sunil Pant uses SketchUp (along with lots of other tools) to create some really beautiful concept art for movies and games. We ran into him at SIGGRAPH this year, and thought we’d ask him a few questions. Where did you grow up and where do you live now?