Modeling a screw part two: completing the screw

So last week we went over how to create a threaded rod. What happens now? Sure, there are some models where this is enough, but what if you need more detail than that? What about screw heads, or the pointy tip of a wooden screw? How do you use that threaded rod to model a completed screw?

Good thing we have a part two video, huh? We’ll take the geometry that we created in the first video, along with the Intersect command, to turn your model into a screw. Get it? Turn… screw. You’re welcome!